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〖有资源〗素材【Unity3d】【插件】Amplify Shader Editor 1.2.1



Requires Unity 5.4.5 or higher.
NEW! Multiple new nodes
NEW! Support for custom shader tags
NEW! Conditional keyword testing
NEW! Global variable array access
NEW! LOD Cross Fade w/Unity (咨询特价)
New Samples
• Double Layer Custom Surface
New Nodes
• Standard Surface Light
• Global Array
• World Transform Params
• Vertex Bitangent
• Vertex Tangent Sign
• Keyword Switch
Latest Improvements
• Dozens of fixes across all nodes and editor
• More stable experience with Shader Functions
• Previews enabled on even more nodes
• Rewritten descriptions on multiple nodes
• Improved Canvas Search Bar behavior
Learn more: Amplify Wiki
Discuss here: Unity Forum Thread
Shader Samples: Full List
The Editor will continue to be improved in future updates, there are a lot more features currently in development.
Notable Features
• Full source-code
• Custom Node API
• Shader Functions
• Multi-window Support
• Intuitive, familiar node interface
• Extensive node library
• Instancing Support
• User Contributed Nodes and Shaders
• Growing sample collection
Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations.
INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements.
MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.
OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines.
FLEXIBLE shader creation options. While in the current version you can create and extend Surface Shaders, upcoming updates will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production's technical specifications.












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