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【Unity3d】【插件】Skele Character Animation Tools 1.9.7 p7


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This extension requires one license per seat
Requires Unity 5.3.0 or higher.
Make Skeleton & Vertex Animations right inside the Unity Editor. 

[New Online Manual] 

[v1.9.1] Constraints System

Skele: Character Animation Toolssignificantly speeds up animator/indie's animation workflow in several ways:

1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work

2. [BETA] Integrated Timeline editor Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)

3. Mesh-Morpher tools to make blendshape-like animations without bones

4. Export skinned meshes and animations as DAE archive

5. Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc.

6. Constraints system working in both edit-mode & game-mode.

7. Spline Editor to edit movement path. 

*******************
Humanoid rig needs special treatment:Please read the two FAQ posts: 
(1)How to Edit Humanoid clips@
(2)Best workflow for Humanoid models@
*******************

Main Features:
1. Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models. 
2. Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately.
3. Make blendshape-like vertex animations directly in Unity Editor.
4. Integrated with Timeline Editor [BETA]. Edit the cutscene right inplace, and easily integrate with code/fx/audio/gui/etc.
5. Visualize the bone link, the vertices, and bone weights, etc.
6. Reduce the folder size, you don't need to include duplicate meshes for each animation.
7. Make/Save/Load poses on disk
8. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip
9. Generate RootMotion from RootBone curves
10. Export character mesh and character animation into DAE archive 
11. Edit multi-part meshes
12. Fix BindPose of skinned mesh (position and rotation)
13. Mirror your anim clips
14. Modify Animation curve's property, path, type.
15. Multi-edit in FK mode.
16. Mirror-edit bones
17. Fix pivot of non-skinned mesh
18. Reduce keyframes of animation clips
19. Work with both Unity Pro & Free

Demos:
[Demo1] [Demo2] [Demo3]
[Play_Demo0] [Dance_Demo0]
[Demo4] [Demo5] [Demo6]
[Demo7]

Latest Change: 
1.9.0b1 (Submitted on 2015/10/22) 
***NEW***: Integrated Timeline Editor 

1.9.0 b2 (Submitted on 2015/11/09)
Fix: errors when build player; 
Add: Constraints system; 

1.9.1 b1 (Submitted on 2015/11/18)
**NEW**: Constraints system (beta);
ADD: a bunch of constraints examples scenes;
1.9.2 (Submitted on 2015/12/03)
Fix: popup error messages if there're other object attached on model when Revert-prefab-pose; 
Add: Undo for CCDSolverMB's Continuous mode; 
Fix: Gizmos drawn with wrong rotation for LimitLocation constraint ; 

1.9.2 f1 (Submitted on 2016/01/05)
Fix: Build error for Windows Store Apps & remove warnings;

1.9.2 f2 (Submitted on 2016/01/22)
Fix: DAE Expoter cannot export animations on Unity5.3;

1.9.3 (Submitted on 2016/03/06)
Add: DAE Exporter: export multiple clips, UI improvement;
Add: CCDSovler: support non-continuous bones to form a IK-link;

1.9.4 (Submitted on 2016/04/08)
Add: CCDSolver: add option to control the max iteration number;
Fix: DAE Exporter: twisted output for some blender models;
Fix: DAE Exporter: left-out some meshes on some multi-part models

1.9.5 (Submitted on 2016/04/21)
Fix: Constraints on negative uniform scale;
Fix: Add non-uniform scale warning for constraints;
Fix: DaeExporter, when export multiple clips, used the sample-rate of the first clip with all clips; 
Add: AnimationBaker: Compress Angles, to fix extreme euler angles;

1.9.5 p1 (Submitted on 2016/04/24)
Fix: CCDSolver might drive the eulerAngles to very big values;

1.9.6 (Submitted on 2016/05/10) 
Add: Constraints Setup window, automatically add constraints on biped models;
Add: Floor constraint add UseRaycast option, uses Raycast to decide exact position on non-flat mesh;
Add: Quick-switch model: use Alt+LMB to click another Skinned-Model, will immediately switch to editing that model;
Add: When select a joint in Hierarchy, will select that joint in editor too;

1.9.6 p1 (Submitted on 2016/06/29)
Add: Allow showing multiple splines simultaneously;
Add: DbgHandler for adding prefix of Framecount/time in log;
Fix: Auto-Constraint Setup util;

1.9.6 p2 (Submitted on 2016/06/30)
Fix: CCDSolverMB jitter;
Add: Auto Biped Constraint Setup Utility: when opened, try preparing the options with the current selected GameObject;

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