- 网页设计
- 整站网页设计
- 网站模板设计
- 网站开发
- 综合门户网开发
- 企业网站开发
- 电子商务网站开发
- 资讯网站开发
- 团购网站开发
- 手机网站开发
- 宣传展示网站
- 网站功能开发
- 网站特效制作
- 应用软件开发
- 手机应用软件
- 计算机应用软件
- 软件美工
- 程序修改
- 仿网站开发
- 脚本插件
- 软件测试
- 网站改版
- 企业办公系统
- 软件汉化
- 软件界面皮肤
- 企业办公系统界面
- 应用移植
- Android开发
- IOS开发
- 应用汉化
- 安卓系统定制
- 网店装修
〖有资源〗素材【Unity3d】插件Spine2Unity Native Animation1.6
拍下请留邮箱,会自动将资料发到你邮箱!


This extension requires one license per seat
Requires Unity 4.6.0 or higher.
Requires Unity 4.6.0 or higher.
Require Unity 4.5+ or Unity 5.0+
Feature:
- Can work for all version Spine version 1, 2 & 3.
- Calculate and record from export process, NOT require update or recalculate in runtime for highest CPU performance.
- None Script or library requirement in editor or runtime.
- Full create Skeleton, mechanism and Unity native Animation, easy to reusable Skeleton and animation with many characters you have.
- Prefer render by Sprite Renderer, Mesh and Skinned Mesh are also supported. - Image render in scene is most beautiful with pixel perfect and NOT blur texture.
- Auto create Atlas Sprite, easy to scale atlas image with any size you want.
- Easy to change Sprite in any bone of skeleton, it's also support for dynamic loading from AssetBundle or images for network.
- Very Easy to add plugin object(with itself skeleton,animation, or particle effect) for any bone of objects.
Limitation:
- Not support IK mode yet.
- Animation by skinmesh is not exactly in some case.
Feature:
- Can work for all version Spine version 1, 2 & 3.
- Calculate and record from export process, NOT require update or recalculate in runtime for highest CPU performance.
- None Script or library requirement in editor or runtime.
- Full create Skeleton, mechanism and Unity native Animation, easy to reusable Skeleton and animation with many characters you have.
- Prefer render by Sprite Renderer, Mesh and Skinned Mesh are also supported. - Image render in scene is most beautiful with pixel perfect and NOT blur texture.
- Auto create Atlas Sprite, easy to scale atlas image with any size you want.
- Easy to change Sprite in any bone of skeleton, it's also support for dynamic loading from AssetBundle or images for network.
- Very Easy to add plugin object(with itself skeleton,animation, or particle effect) for any bone of objects.
Limitation:
- Not support IK mode yet.
- Animation by skinmesh is not exactly in some case.
If you using with by skinmesh please use by Spine support for better animation, If you want to reusable skeleton, animation, saving resource, full editable and easy customize character, easy to dynamic loading, this Tool is the best choose for you.





热门设计服务


浙公网安备 33011002014637号